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  The base engine is coming along nicely. We are Very happy with it. However file formats, 
decisions on behavior expansion and re-coding to accommodate these changes
have taken time.
Jan2006
 
 

 
  Modelling was finally completed this week. We are very happy with the outcome so far. 
In addition we had also the voice-overs done. Marsha did a great job there :)
Jun2005
 
 

 
  We have opened a web-store, to help finance the project (we have run into some costs on modelling, but want to keep the software as shareware).
May2005
 
 

 
  We have opened (based on a personal request) a Forum, for you to leave comments on. \Hope you like it. We kept it simple and hopefully easy to use. No registration required.
Apr 2005
 
 

 
 

We re-launched. Seeing the great models Pixel81K has build, and all the hard work from Mith made us understand that if we have to go it alone, we will. How long does copyright last anyway?
Apr 2005

 
 

 
  We have the basic 3D environment now set up. We have movement, we have rendering. We have however no right to do this. We therefore have stoped the project :(
Mar 2005
 
 

 
  We still haven't had anything from Atari, even though we mailed several times now to different parts of the group. We need the right to do this. otherwise no selling of the final product. 
Feb 
2005
 
 

 
  Level Design has proven trickier than expected. Tackting seems to be more complex than we like. This was easier in the single processor days where linking graphics to game tackt was a given.
Feb 2005
 
 

 
  Mith has done a great job. we have decided to do the coding using the Revolution 3D engine. We have some basic elements going. We have also mailed Atari to request a licence to reproduce the game.
Jan 2005
 
 

 
  We have found the original game again. STEEM emulator and the game had us going again! Grafix suck, but the puzzles are still great. Played it until the small hours of the morning.
Nov
2004
 
 

 
  We have started with the game analysis. Timing seems to be the core to the game. The Modelling is being done by Pixel81K. Core coding by Mithrandir, Artwork and web by chrizb.
Oct 2004
 
     
     
     
 

 

 
 

 

 
 

The original game "Tower of Babel" is copyright protected through Atari - France. For questions please contact us under contactus@tob2.com